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1. Secure Cargo Containers and Moons - in Science and Industry [original thread]
Unless that's a very recent change, you can petition to have them removed. Usually quite quickly actually.
- by Malicious Style - at 2006.02.17 01:13:00
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2. Pay Up or DIE! - in Science and Industry [original thread]
No one has ever lost money bettng on the stupidity of others.
- by Malicious Style - at 2006.02.08 14:39:00
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3. mining crystal damage explanation? - in Science and Industry [original thread]
The short answer is that a T2 crystal should last 3-5 hours depending on your luck. The long answer is that it's a bi-nomial probability, and in theory your T2 crystal could last forever, or could pop after 20 pulls. There's a lot of math that g...
- by Malicious Style - at 2006.02.06 16:52:00
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4. Pay Up or DIE! - in Science and Industry [original thread]
I suppose if by "Empire" you mean anything non 0.0 this might have a possibility of working. But last I heard dreads couldn't jump into >.4 Still, seems a horribly inefficient use of assets. You're going to spend 20B on dreads to terrorize a b...
- by Malicious Style - at 2006.02.06 16:47:00
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5. Popping rocks - in Science and Industry [original thread]
Yeah I'd love to see your source on that...
- by Malicious Style - at 2006.02.05 19:07:00
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6. Popping rocks - in Science and Industry [original thread]
Do your part to kill this myth, please...
- by Malicious Style - at 2006.02.05 01:41:00
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7. PoS usage - in Science and Industry [original thread]
Unless you are in an alliance. Then you can set it up to allow other alliance members to use it. Keep in mind though anything with divisional hangers is unlikely to work correctly though.
- by Malicious Style - at 2006.02.04 19:48:00
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8. Jump Clones - in Science and Industry [original thread]
Use that advanced math skill, subtraction. Each of the skills lists the value it adds. Subtract that from the standing for each level you have trained.
- by Malicious Style - at 2006.02.04 19:47:00
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9. Corp Hangar Arrays - in Science and Industry [original thread]
Having placed over 1M m3 of ore in a hanger while waiting for the refinery to catch up I can say that I am correct. The only reason I wouldn't be is if they were "fixed" within the last week since school has prevented me from getting out there.
- by Malicious Style - at 2006.02.03 23:09:00
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10. Corp Hangar Arrays - in Science and Industry [original thread]
Each "division" in a hanger array can currently hold 200K m3 of stuff, so one hanger array can hold 1.4M m3. I don't know if this is intentional or a bug, and since I didn't have a POS up before RMR I don't know if this is how it always was or if ...
- by Malicious Style - at 2006.02.02 21:05:00
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11. Noob Pos q's? - in Science and Industry [original thread]
From my understanding it is *possible* to anchor guns outside the field if you want to increase your kill bubble. But that being said, guns outside the shield can be individually targetted and destroyed before the shield is taken down.
- by Malicious Style - at 2006.01.28 19:27:00
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12. strip mining and respawning of minerals... - in Science and Industry [original thread]
Your CEO is either a very old player who remembers how it once was. Or is prone to listening to rumors and myths. It was once this way, it's not any more. Help kill the myth.
- by Malicious Style - at 2006.01.26 20:18:00
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13. Sovereignity fuel cut - in Science and Industry [original thread]
25%
- by Malicious Style - at 2006.01.25 03:44:00
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14. value of intensive mining array - in Science and Industry [original thread]
The 50% refine at a station is before skills are taken into account. Add in a refine skill of 5, Refining Efficiency of 3 and a specialty ore to 2 will improve the refinery in a 50% station to 100%. The station will then take 5% (with a 0 standing...
- by Malicious Style - at 2006.01.23 22:58:00
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15. Why only large POS can refine at 75%??? - in Science and Industry [original thread]
Having never actually used a small one personally I'll have to assume you know what you're talking about however from the description: "An anchorable refining outpost, able to take raw ores and process them into minerals. Has a lower rate of yiel...
- by Malicious Style - at 2006.01.19 18:06:00
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16. Zydrine? - in Science and Industry [original thread]
Zyd wasn't added to omber. Just jaspet Hed and Hemo.
- by Malicious Style - at 2006.01.19 18:02:00
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17. Ship maintainence Array and differtent corps - in Science and Industry [original thread]
You can give anyone you want access to a hanger aray and if they aren't in your corp it won't be worth a hill of beans. All the divisional tab access rights are granted by roles/titles in your corp, since an alliance member won't have these rights...
- by Malicious Style - at 2006.01.18 21:50:00
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18. Ship maintainence Array and differtent corps - in Science and Industry [original thread]
If you are in the same alliance, yes, provided they have the shipyard set to allow alliance usage. Otherwise no. You can not anchor something at someone elses POS.
- by Malicious Style - at 2006.01.16 22:09:00
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19. Asteroid respawning questions.... - in Science and Industry [original thread]
I so wish this myth would die.
- by Malicious Style - at 2006.01.16 00:10:00
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20. Corp Hanger arrys with alliance members - in Science and Industry [original thread]
Yeah, we tried it. It failed to work. The divisional hangers all have corp access rights, which noone in the alliance has, therefore it don't work.
- by Malicious Style - at 2006.01.16 00:09:00
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